Gratis Bücher Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob

Gratis Bücher Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob

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Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob

Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob


Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob


Gratis Bücher Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob

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Physically Based Rendering: From Theory to Implementation, by Matt Pharr Wenzel Jakob

Pressestimmen

"Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details." --Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios "This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize." --Donald Knuth

Rezension

This comprehensive, updated, and expanded edition of the bestselling flagship book on physically-based rendering systems provides a complete guide to both concepts and code, including ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more

Alle Produktbeschreibungen

Produktinformation

Gebundene Ausgabe: 1266 Seiten

Verlag: Morgan Kaufmann; Auflage: 3. (21. November 2016)

Sprache: Englisch

ISBN-10: 9780128006450

ISBN-13: 978-0128006450

ASIN: 0128006455

Größe und/oder Gewicht:

20,3 x 5,1 x 25,4 cm

Durchschnittliche Kundenbewertung:

5.0 von 5 Sternen

1 Kundenrezension

Amazon Bestseller-Rang:

Nr. 5.914 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

Physically based rendering is still the gold standard for offline rendering methods. I strongly recommend this book for anyone interested in the topic.

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